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halfstreet/src/world/rooms/drunk-hall.md
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id, title, exitN, exitS, exitE, exitW, exitU, exitD, items, encounter
id title exitN exitS exitE exitW exitU exitD items encounter
drunk-hall [ Hallway ] drunk-door-loop drunk-stairs drunk-kitchen drunk-hall drunk-landing drunk-cellar
null

first-visit

The hallway receives you sideways.

There are too many doors, and each one has the familiar brass knob from somewhere else in the house. The carpet rises and falls as if the boards beneath it are breathing through cloth.

revisit

The hallway is still here, or here again.

examined

The walls lean without falling. North is ahead until you look at it. South is behind you unless it is upstairs. Every direction seems possible in the way a bad idea seems possible.