--- id: drunk-hall title: "[ Hallway ]" exitN: "[[drunk-door-loop]]" exitS: "[[drunk-stairs]]" exitE: "[[drunk-kitchen]]" exitW: "[[drunk-hall]]" exitU: "[[drunk-landing]]" exitD: "[[drunk-cellar]]" items: [] encounter: null --- ## first-visit The hallway receives you sideways. There are too many doors, and each one has the familiar brass knob from somewhere else in the house. The carpet rises and falls as if the boards beneath it are breathing through cloth. ## revisit The hallway is still here, or here again. ## examined The walls lean without falling. North is ahead until you look at it. South is behind you unless it is upstairs. Every direction seems possible in the way a bad idea seems possible.