fix(mystery): wait verb routes to encounters; chip list reflects dynamic items
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -39,7 +39,7 @@ function append(state: GameState, lines: TranscriptLine[]): GameState {
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return { ...state, transcript: transcript.slice(-TRANSCRIPT_CAP) }
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}
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function getItemsInRoom(state: GameState, world: World, roomId: string): string[] {
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export function getItemsInRoom(state: GameState, world: World, roomId: string): string[] {
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const baseItems = world.rooms[roomId]?.items ?? []
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const dropped = (state.roomState[roomId]?.['droppedItems'] as string[] | undefined) ?? []
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const taken = (state.roomState[roomId]?.['takenItems'] as string[] | undefined) ?? []
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@@ -72,7 +72,7 @@ export function applyVerbToEncounter(
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if (command.kind === 'verb-target') {
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verb = command.verb
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targetId = command.target.canonical
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} else if (command.kind === 'verb-only' && command.verb !== 'inventory' && command.verb !== 'wait') {
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} else if (command.kind === 'verb-only' && command.verb !== 'inventory') {
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verb = command.verb
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} else {
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return null
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@@ -19,6 +19,13 @@ describe('computeChips — sample world', () => {
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expect(chips.find((c) => c.kind === 'item' && c.command === 'take letter')).toBeTruthy()
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})
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it('removes TAKE chip after item is taken', () => {
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let s = initialStateFor(world)
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s = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'letter', raw: 'letter' } }, world).state
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const chips = computeChips(s, world)
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expect(chips.find((c) => c.command === 'take letter')).toBeUndefined()
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})
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it('adds an encounter verb chip when an encounter is active', () => {
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let s = initialStateFor(world)
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s = dispatch(s, { kind: 'go', direction: 'n' }, world).state
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+4
-2
@@ -1,5 +1,6 @@
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import type { World } from '../world/types'
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import type { GameState, Direction } from '../engine/types'
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import { getItemsInRoom } from '../engine/dispatcher'
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export type ChipKind = 'direction' | 'item' | 'encounter' | 'meta'
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@@ -33,10 +34,11 @@ export function computeChips(state: GameState, world: World): Chip[] {
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}
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}
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// Item chips: TAKE for visible items.
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for (const itemId of room.items) {
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// Item chips: TAKE for visible items (dynamic list excludes taken items).
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for (const itemId of getItemsInRoom(state, world, state.location)) {
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const item = world.items[itemId]
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if (!item || !item.takeable) continue
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if (state.inventory.find((inst) => inst.id === itemId)) continue // already held
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out.push({
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kind: 'item',
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label: `TAKE ${item.names[0]?.toUpperCase() ?? itemId.toUpperCase()}`,
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