2.0 KiB
2.0 KiB
Halfstreet
A gothic text adventure. Second person, present tense, sparse — never explains.
Style anchors: Le Fanu's Carmilla, Shirley Jackson's The Haunting of Hill House, M.R. James's ghost stories.
Played at halfstreet.io.
Stack
- Astro static site
- TypeScript engine — pure (no DOM,
Date,Math.random, or console) - World content authored in markdown (rooms, items, encounters, endings) under
src/world/ - Vitest for tests
Development
npm install
npm test # engine + world tests
npm run dev # local dev server
npm run build # type-check + production build
Releases
The footer build number comes from Woodpecker's pipeline number and increments on each CI build. The package version is an intentional release label.
Use one of these from a clean worktree when you are ready to cut a release:
npm run release:patch # fixes, typo corrections, small polish
npm run release:minor # meaningful playable additions or mechanics
npm run release:major # disruptive changes after 1.0.0
git push --follow-tags
Each release script updates package.json and package-lock.json, creates a release commit, and tags it.
Layout
src/engine/— parser, dispatcher, encounter logicsrc/ui/— terminal renderer, theme, chipssrc/world/— markdown content (rooms, items, encounters, endings)src/pages/index.astro— entry page
Design docs
docs/superpowers/specs/halfstreet-bible.md— content bible (canonical world)docs/superpowers/specs/2026-05-08-mystery-text-adventure-design.md— engine/UI architecturedocs/superpowers/specs/halfstreet-followon-notes.md— pending engine work before authoring more roomsdocs/superpowers/specs/2026-05-09-mystery-markdown-migration-design.md— markdown content migration designdocs/superpowers/plans/2026-05-09-mystery-markdown-migration.md— migration plan that was executed
License
GPL-3.0-or-later. See LICENSE.