Files
halfstreet/src/ui/chips.ts
T

75 lines
2.5 KiB
TypeScript

import type { World } from '../world/types'
import type { GameState, Direction } from '../engine/types'
import { getItemsInRoom } from '../engine/dispatcher'
export type ChipKind = 'direction' | 'item' | 'encounter' | 'meta'
export interface Chip {
kind: ChipKind
label: string
command: string // the literal string to inject as input
disabled: boolean
}
const DIRECTION_LABELS: Record<Direction, string> = {
n: '↑ N', s: '↓ S', e: '→ E', w: '← W', u: '↑ U', d: '↓ D',
}
export function computeChips(state: GameState, world: World): Chip[] {
const out: Chip[] = []
const room = world.rooms[state.location]
if (!room) return out
// Direction chips: enabled if exit exists, dimmed otherwise.
const dirs: Direction[] = ['n', 's', 'e', 'w', 'u', 'd']
for (const d of dirs) {
const present = !!room.exits[d]
if (present || ['n', 's', 'e', 'w'].includes(d)) {
out.push({
kind: 'direction',
label: DIRECTION_LABELS[d],
command: d,
disabled: !present,
})
}
}
// Item chips: TAKE for visible items (dynamic list excludes taken items).
for (const itemId of getItemsInRoom(state, world, state.location)) {
const item = world.items[itemId]
if (!item || !item.takeable) continue
if (state.inventory.find((inst) => inst.id === itemId)) continue // already held
out.push({
kind: 'item',
label: `TAKE ${item.names[0]?.toUpperCase() ?? itemId.toUpperCase()}`,
command: `take ${item.names[0] ?? itemId}`,
disabled: false,
})
}
// Encounter chips: surface the verbs from the current phase as suggestions.
if (room.encounter && state.encounterState[room.encounter]) {
const def = world.encounters[room.encounter]
const phase = def?.phases[state.encounterState[room.encounter]!]
if (def && phase) {
for (const t of phase.transitions) {
const targetLabel = t.target && t.target !== '*' ? ` ${t.target.toUpperCase()}` : ''
const command = t.target && t.target !== '*' ? `${t.verb} ${t.target}` : t.verb
out.push({
kind: 'encounter',
label: `${t.verb.toUpperCase()}${targetLabel}`,
command,
disabled: false,
})
}
}
}
// Persistent meta chips.
out.push({ kind: 'meta', label: 'LOOK', command: 'look', disabled: false })
out.push({ kind: 'meta', label: 'INV', command: 'inventory', disabled: false })
out.push({ kind: 'meta', label: 'HELP', command: 'help', disabled: false })
return out
}