0d9db9bb55
Verifies blocked movement, key-permitted passage, and that the key is not consumed by passing through. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
465 lines
19 KiB
TypeScript
465 lines
19 KiB
TypeScript
import { describe, it, expect } from 'vitest'
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import { dispatch, initialStateFor } from './dispatcher'
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import type { World } from '../world/types'
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import type { GameState, ParsedCommand } from './types'
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import { SCHEMA_VERSION } from './types'
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const world: World = {
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startingRoom: 'foyer',
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startingInventory: ['matches'],
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rooms: {
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foyer: {
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id: 'foyer',
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title: '[ Foyer ]',
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descriptions: {
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firstVisit: 'A dim foyer. A door creaks north.',
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revisit: 'The dim foyer.',
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examined: 'A dim foyer with peeling paper. A door creaks north.',
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},
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exits: { n: 'hallway' },
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items: ['torch'],
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safe: true,
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},
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hallway: {
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id: 'hallway',
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title: '[ Hallway ]',
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descriptions: {
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firstVisit: 'A long hallway. The cellar door is south. A heavy door is east.',
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revisit: 'The long hallway.',
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examined: 'A long hallway. Dust thick on the floor.',
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},
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exits: { s: 'foyer', e: 'study' },
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lockedExits: { e: { requires: 'brass-key', lockedNarration: 'The east door is locked.' } },
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items: [],
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},
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study: {
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id: 'study',
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title: '[ Study ]',
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descriptions: {
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firstVisit: 'A small study, full of papers.',
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revisit: 'The small study.',
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examined: 'A small study. Papers everywhere.',
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},
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exits: { w: 'hallway' },
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items: ['brass-key'],
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safe: true,
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},
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},
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items: {
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matches: { id: 'matches', names: ['matches', 'safety matches'], short: 'a box of safety matches', long: 'A small cardboard box of safety matches.', initialState: {}, takeable: true },
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torch: { id: 'torch', names: ['torch', 'lamp'], short: 'an oil lamp', long: 'An iron oil lamp, unlit.', initialState: { lit: false }, takeable: true },
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'brass-key': { id: 'brass-key', names: ['brass key', 'key'], short: 'a brass key', long: 'A small brass key, warm to the touch.', initialState: {}, takeable: true },
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},
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encounters: {},
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endings: {
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true: { whenFlags: { reachedTrueEnd: true }, narration: 'true ending' },
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wrong: { whenFlags: { reachedWrongEnd: true }, narration: 'wrong ending' },
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bad: { whenFlags: { reachedBadEnd: true }, narration: 'bad ending' },
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},
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}
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describe('dispatcher — initial state', () => {
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it('starts in the starting room with starting inventory', () => {
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const s = initialStateFor(world)
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expect(s.schemaVersion).toBe(SCHEMA_VERSION)
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expect(s.location).toBe('foyer')
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expect(s.inventory.map((i) => i.id)).toEqual(['matches'])
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})
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it('appends the firstVisit description on initial state', () => {
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const s = initialStateFor(world)
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expect(s.transcript.some((line) => line.text.includes('dim foyer'))).toBe(true)
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})
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})
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describe('dispatcher — go', () => {
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it('moves through a valid exit and narrates the new room', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'go', direction: 'n' }, world)
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expect(r.state.location).toBe('hallway')
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expect(r.appended.some((l) => l.text.includes('long hallway'))).toBe(true)
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})
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it('refuses an invalid exit', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'go', direction: 'e' }, world)
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expect(r.state.location).toBe('foyer')
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expect(r.appended.some((l) => /can't go|no way/i.test(l.text))).toBe(true)
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})
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it('refuses a locked exit without the required item', () => {
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let s = initialStateFor(world)
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s = dispatch(s, { kind: 'go', direction: 'n' }, world).state
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const r = dispatch(s, { kind: 'go', direction: 'e' }, world)
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expect(r.state.location).toBe('hallway')
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expect(r.appended.some((l) => l.text.includes('locked'))).toBe(true)
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})
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})
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describe('locked exits', () => {
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function makeWorld(): World {
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return {
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startingRoom: 'antechamber',
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startingInventory: [],
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rooms: {
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antechamber: {
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id: 'antechamber',
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title: '[ Antechamber ]',
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descriptions: { firstVisit: '.', revisit: '.', examined: '.' },
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exits: { n: 'vault' },
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lockedExits: { n: { requires: 'rusted-key', lockedNarration: 'The door is locked.' } },
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items: ['rusted-key'],
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},
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vault: {
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id: 'vault',
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title: '[ Vault ]',
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descriptions: { firstVisit: 'You are inside.', revisit: '.', examined: '.' },
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exits: {},
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items: [],
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},
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},
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items: {
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'rusted-key': { id: 'rusted-key', names: ['rusted key', 'key'], short: 'a rusted key', long: '.', initialState: {}, takeable: true },
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},
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encounters: {},
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endings: { true: { whenFlags: {}, narration: '' }, wrong: { whenFlags: {}, narration: '' }, bad: { whenFlags: {}, narration: '' } },
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}
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}
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it('blocks movement without the key', () => {
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const world = makeWorld()
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const state = initialStateFor(world)
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const result = dispatch(state, { kind: 'go', direction: 'n' }, world)
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expect(result.appended.at(-1)?.text).toBe('The door is locked.')
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expect(result.state.location).toBe('antechamber')
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})
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it('permits movement once the key is in inventory', () => {
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const world = makeWorld()
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let state = initialStateFor(world)
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state = { ...state, inventory: [{ id: 'rusted-key', state: {} }] }
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const result = dispatch(state, { kind: 'go', direction: 'n' }, world)
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expect(result.state.location).toBe('vault')
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})
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it('does not consume the key on passage', () => {
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const world = makeWorld()
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let state = initialStateFor(world)
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state = { ...state, inventory: [{ id: 'rusted-key', state: {} }] }
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const result = dispatch(state, { kind: 'go', direction: 'n' }, world)
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expect(result.state.inventory.find((i) => i.id === 'rusted-key')).toBeDefined()
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})
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})
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describe('dispatcher — look', () => {
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it('verb-only look re-narrates the room with the examined description', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'verb-only', verb: 'look' }, world)
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expect(r.appended.some((l) => l.text.includes('peeling paper'))).toBe(true)
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})
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})
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describe('dispatcher — take and drop', () => {
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it('takes an item from the room and adds it to inventory', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'torch', raw: 'torch' } }, world)
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expect(r.state.inventory.map((i) => i.id)).toContain('torch')
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expect(r.appended.some((l) => /taken/i.test(l.text))).toBe(true)
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})
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it('refuses to take an item that is not present', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'brass-key', raw: 'brass key' } }, world)
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expect(r.state.inventory.find((i) => i.id === 'brass-key')).toBeUndefined()
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expect(r.appended.some((l) => /don't see|isn't here/i.test(l.text))).toBe(true)
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})
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it('drops an item from inventory into the current room', () => {
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let s = initialStateFor(world)
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s = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'torch', raw: 'torch' } }, world).state
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const r = dispatch(s, { kind: 'verb-target', verb: 'drop', target: { canonical: 'torch', raw: 'torch' } }, world)
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expect(r.state.inventory.find((i) => i.id === 'torch')).toBeUndefined()
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})
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})
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describe('dispatcher — examine', () => {
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it('returns the long description for an item', () => {
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let s = initialStateFor(world)
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s = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'torch', raw: 'torch' } }, world).state
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const r = dispatch(s, { kind: 'verb-target', verb: 'examine', target: { canonical: 'torch', raw: 'torch' } }, world)
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expect(r.appended.some((l) => l.text.includes('iron oil lamp'))).toBe(true)
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})
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})
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describe('dispatcher — inventory', () => {
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it('lists held items', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'verb-only', verb: 'inventory' }, world)
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expect(r.appended.some((l) => l.text.includes('safety matches'))).toBe(true)
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})
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it('says empty-handed when inventory is empty', () => {
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const empty: GameState = { ...initialStateFor(world), inventory: [] }
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const r = dispatch(empty, { kind: 'verb-only', verb: 'inventory' }, world)
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expect(r.appended.some((l) => /empty-handed|carrying nothing/i.test(l.text))).toBe(true)
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})
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})
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describe('ambiguous → disambiguation flow', () => {
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function makeAmbiguousWorld(): World {
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return {
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startingRoom: 'r',
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startingInventory: [],
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rooms: {
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r: {
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id: 'r',
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title: '[ R ]',
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descriptions: { firstVisit: 'r', revisit: 'r', examined: 'r' },
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exits: {},
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items: ['iron-key', 'brass-key'],
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},
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},
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items: {
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'iron-key': { id: 'iron-key', names: ['key', 'iron key'], short: 'an iron key', long: '.', initialState: {}, takeable: true },
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'brass-key': { id: 'brass-key', names: ['key', 'brass key'], short: 'a brass key', long: '.', initialState: {}, takeable: true },
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},
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encounters: {},
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endings: {
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true: { whenFlags: {}, narration: '' },
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wrong: { whenFlags: {}, narration: '' },
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bad: { whenFlags: {}, narration: '' },
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},
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}
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}
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it('sets pendingDisambiguation and prompts when the parser returns ambiguous', () => {
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const world = makeAmbiguousWorld()
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const state = initialStateFor(world)
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const cmd: ParsedCommand = {
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kind: 'ambiguous', verb: 'take', rawNoun: 'key', candidates: ['iron-key', 'brass-key'],
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}
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const result = dispatch(state, cmd, world)
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expect(result.state.pendingDisambiguation).toEqual({
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verb: 'take',
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candidates: ['iron-key', 'brass-key'],
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prompt: 'Which key — an iron key, or a brass key?',
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})
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expect(result.appended[0]?.text).toBe('Which key — an iron key, or a brass key?')
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})
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it('handles a single-word disambiguation reply by re-issuing the verb', () => {
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const world = makeAmbiguousWorld()
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let state = initialStateFor(world)
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state = {
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...state,
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pendingDisambiguation: { verb: 'take', candidates: ['iron-key', 'brass-key'], prompt: '...' },
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}
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const result = dispatch(state, { kind: 'disambiguation', chosen: 'iron-key' }, world)
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expect(result.state.pendingDisambiguation).toBeNull()
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expect(result.state.inventory.find((i) => i.id === 'iron-key')).toBeDefined()
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})
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})
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function readWorld(): World {
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return {
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startingRoom: 'r',
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startingInventory: [],
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rooms: { r: { id: 'r', title: '[ R ]', descriptions: { firstVisit: '.', revisit: '.', examined: '.' }, exits: {}, items: [] } },
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items: {
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letter: { id: 'letter', names: ['letter'], short: 'a letter', long: 'A letter.', initialState: {}, takeable: true, readable: true, readableText: 'You loved Halfstreet, the letter says.' },
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rock: { id: 'rock', names: ['rock'], short: 'a rock', long: 'A rock.', initialState: {}, takeable: true },
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},
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encounters: {},
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endings: {
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true: { whenFlags: {}, narration: '' },
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wrong: { whenFlags: {}, narration: '' },
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bad: { whenFlags: {}, narration: '' },
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},
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}
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}
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describe('read verb', () => {
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it('narrates readableText for a readable item in inventory', () => {
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const world = readWorld()
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let state = initialStateFor(world)
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state = { ...state, inventory: [{ id: 'letter', state: {} }] }
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const result = dispatch(state, {
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kind: 'verb-target', verb: 'read', target: { canonical: 'letter', raw: 'letter' },
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}, world)
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expect(result.appended.at(-1)?.text).toBe('You loved Halfstreet, the letter says.')
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})
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it('errors politely on non-readable items', () => {
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const world = readWorld()
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let state = initialStateFor(world)
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state = { ...state, inventory: [{ id: 'rock', state: {} }] }
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const result = dispatch(state, {
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kind: 'verb-target', verb: 'read', target: { canonical: 'rock', raw: 'rock' },
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}, world)
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expect(result.appended.at(-1)?.text).toBe("There's nothing to read on it.")
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})
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})
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describe('light/extinguish verbs (implicit lighter)', () => {
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function w(): World {
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return {
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startingRoom: 'r',
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startingInventory: [],
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rooms: { r: { id: 'r', title: '[ R ]', descriptions: { firstVisit: '.', revisit: '.', examined: '.' }, exits: {}, items: [] } },
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items: {
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lamp: { id: 'lamp', names: ['lamp'], short: 'an oil lamp', long: '.', initialState: { lit: false }, takeable: true, lightable: true, litText: 'The wick catches.', extinguishedText: 'The flame dies.' },
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matches: { id: 'matches', names: ['matches'], short: 'a matchbook', long: '.', initialState: {}, takeable: true, lighter: true, lighterUses: 2, lighterEmptyText: 'The book is empty.' },
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rock: { id: 'rock', names: ['rock'], short: 'a rock', long: '.', initialState: {}, takeable: true },
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},
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encounters: {},
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endings: { true: { whenFlags: {}, narration: '' }, wrong: { whenFlags: {}, narration: '' }, bad: { whenFlags: {}, narration: '' } },
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}
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}
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it('lights a lamp using the matchbook implicitly', () => {
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const world = w()
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let state = initialStateFor(world)
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state = { ...state, inventory: [
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{ id: 'lamp', state: { lit: false } },
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{ id: 'matches', state: { uses: 2 } },
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] }
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const result = dispatch(state, { kind: 'verb-target', verb: 'light', target: { canonical: 'lamp', raw: 'lamp' } }, world)
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expect(result.state.inventory.find((i) => i.id === 'lamp')?.state['lit']).toBe(true)
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expect(result.state.inventory.find((i) => i.id === 'matches')?.state['uses']).toBe(1)
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expect(result.appended.at(-1)?.text).toBe('The wick catches.')
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})
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it('refuses when the target is already lit', () => {
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const world = w()
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let state = initialStateFor(world)
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state = { ...state, inventory: [
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{ id: 'lamp', state: { lit: true } },
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{ id: 'matches', state: { uses: 2 } },
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] }
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const result = dispatch(state, { kind: 'verb-target', verb: 'light', target: { canonical: 'lamp', raw: 'lamp' } }, world)
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expect(result.appended.at(-1)?.text).toBe("It's already lit.")
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})
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it('refuses when no lighter is in inventory', () => {
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const world = w()
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let state = initialStateFor(world)
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state = { ...state, inventory: [{ id: 'lamp', state: { lit: false } }] }
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const result = dispatch(state, { kind: 'verb-target', verb: 'light', target: { canonical: 'lamp', raw: 'lamp' } }, world)
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expect(result.appended.at(-1)?.text).toBe('You have nothing to light it with.')
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})
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it('refuses when the target is not lightable', () => {
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const world = w()
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let state = initialStateFor(world)
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state = { ...state, inventory: [{ id: 'rock', state: {} }, { id: 'matches', state: { uses: 2 } }] }
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const result = dispatch(state, { kind: 'verb-target', verb: 'light', target: { canonical: 'rock', raw: 'rock' } }, world)
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expect(result.appended.at(-1)?.text).toBe("You can't light that.")
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})
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it('emits the lighter-empty message when matches reach 0', () => {
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const world = w()
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let state = initialStateFor(world)
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state = { ...state, inventory: [
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{ id: 'lamp', state: { lit: false } },
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{ id: 'matches', state: { uses: 1 } },
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] }
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const result = dispatch(state, { kind: 'verb-target', verb: 'light', target: { canonical: 'lamp', raw: 'lamp' } }, world)
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expect(result.state.inventory.find((i) => i.id === 'matches')?.state['uses']).toBe(0)
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const texts = result.appended.map((l) => l.text)
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expect(texts).toContain('The wick catches.')
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expect(texts).toContain('The book is empty.')
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})
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it('extinguishes a lit lamp', () => {
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const world = w()
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let state = initialStateFor(world)
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state = { ...state, inventory: [{ id: 'lamp', state: { lit: true } }] }
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const result = dispatch(state, { kind: 'verb-target', verb: 'extinguish', target: { canonical: 'lamp', raw: 'lamp' } }, world)
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expect(result.state.inventory.find((i) => i.id === 'lamp')?.state['lit']).toBe(false)
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expect(result.appended.at(-1)?.text).toBe('The flame dies.')
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})
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it("refuses to extinguish what isn't lit", () => {
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const world = w()
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let state = initialStateFor(world)
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state = { ...state, inventory: [{ id: 'lamp', state: { lit: false } }] }
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const result = dispatch(state, { kind: 'verb-target', verb: 'extinguish', target: { canonical: 'lamp', raw: 'lamp' } }, world)
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expect(result.appended.at(-1)?.text).toBe("It isn't lit.")
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})
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})
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describe('light X with Y (explicit lighter)', () => {
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function w(): World {
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return {
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startingRoom: 'r',
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startingInventory: [],
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rooms: { r: { id: 'r', title: '[ R ]', descriptions: { firstVisit: '.', revisit: '.', examined: '.' }, exits: {}, items: [] } },
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items: {
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lamp: { id: 'lamp', names: ['lamp'], short: 'an oil lamp', long: '.', initialState: { lit: false }, takeable: true, lightable: true, litText: 'The wick catches.', extinguishedText: 'The flame dies.' },
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matches: { id: 'matches', names: ['matches'], short: 'a matchbook', long: '.', initialState: {}, takeable: true, lighter: true, lighterUses: 2, lighterEmptyText: 'The book is empty.' },
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rock: { id: 'rock', names: ['rock'], short: 'a rock', long: '.', initialState: {}, takeable: true },
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},
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encounters: {},
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endings: { true: { whenFlags: {}, narration: '' }, wrong: { whenFlags: {}, narration: '' }, bad: { whenFlags: {}, narration: '' } },
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}
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}
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it('lights with the explicit instrument', () => {
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const world = w()
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let state = initialStateFor(world)
|
|
state = { ...state, inventory: [
|
|
{ id: 'lamp', state: { lit: false } },
|
|
{ id: 'matches', state: { uses: 2 } },
|
|
] }
|
|
const result = dispatch(state, {
|
|
kind: 'verb-target-prep', verb: 'light',
|
|
target: { canonical: 'lamp', raw: 'lamp' },
|
|
preposition: 'with',
|
|
indirect: { canonical: 'matches', raw: 'matches' },
|
|
}, world)
|
|
expect(result.state.inventory.find((i) => i.id === 'lamp')?.state['lit']).toBe(true)
|
|
expect(result.state.inventory.find((i) => i.id === 'matches')?.state['uses']).toBe(1)
|
|
})
|
|
|
|
it('refuses when the named instrument is not a lighter', () => {
|
|
const world = w()
|
|
let state = initialStateFor(world)
|
|
state = { ...state, inventory: [
|
|
{ id: 'lamp', state: { lit: false } },
|
|
{ id: 'rock', state: {} },
|
|
] }
|
|
const result = dispatch(state, {
|
|
kind: 'verb-target-prep', verb: 'light',
|
|
target: { canonical: 'lamp', raw: 'lamp' },
|
|
preposition: 'with',
|
|
indirect: { canonical: 'rock', raw: 'rock' },
|
|
}, world)
|
|
expect(result.appended.at(-1)?.text).toBe("That isn't going to help.")
|
|
})
|
|
})
|
|
|
|
describe('use verb routing', () => {
|
|
function w(): World {
|
|
return {
|
|
startingRoom: 'r',
|
|
startingInventory: [],
|
|
rooms: { r: { id: 'r', title: '[ R ]', descriptions: { firstVisit: '.', revisit: '.', examined: '.' }, exits: {}, items: [] } },
|
|
items: {
|
|
rock: { id: 'rock', names: ['rock'], short: 'a rock', long: '.', initialState: {}, takeable: true },
|
|
},
|
|
encounters: {},
|
|
endings: { true: { whenFlags: {}, narration: '' }, wrong: { whenFlags: {}, narration: '' }, bad: { whenFlags: {}, narration: '' } },
|
|
}
|
|
}
|
|
|
|
it('falls back when no encounter consumes use', () => {
|
|
const world = w()
|
|
let state = initialStateFor(world)
|
|
state = { ...state, inventory: [{ id: 'rock', state: {} }] }
|
|
const result = dispatch(state, {
|
|
kind: 'verb-target', verb: 'use', target: { canonical: 'rock', raw: 'rock' },
|
|
}, world)
|
|
expect(result.appended.at(-1)?.text).toBe("You can't think how to use that here.")
|
|
})
|
|
})
|