Ending-kind lines get a separator and italic styling. Once endedWith is
set, the terminal disables the input and rejects all commands except
restart and undo.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
appendLines() only updated the DOM, never state.transcript, so any
UI-originated line (player input, restart/undo/quit messages) vanished
on page reload. Engine narration was unaffected because dispatch()
already adds its lines to state.transcript.
Fix: appendLines() now pushes into state.transcript (capped at
TRANSCRIPT_CAP) and renders. Engine output uses renderAll() directly
since dispatch already added its lines to state.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Pure computeChips function (TDD, 4 tests) generates context-aware direction/item/encounter/meta chips from game state; chip-render.ts wires chips to DOM; terminal.ts calls refreshChips on init, each Enter dispatch, restart, and undo.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>