Commit Graph

3 Commits

Author SHA1 Message Date
ejlewis 52fb869976 feat(mystery): add altered rooms and drunk sequence 2026-05-12 20:22:20 -05:00
ejlewis 19d1efc586 feat(engine): detect endings on every successful turn
After each state-mutating dispatch, evaluate world.endings in priority
order (true > wrong > bad). The first whose whenFlags are all satisfied
sets state.endedWith and appends a kind:'ending' transcript line. Once
ended, further dispatches return a "story has ended" narration.

Also update test-world fixtures and placeholder ending markdown files
to use whenFlags: { _never: true } instead of {} so that vacuously-true
empty flags don't accidentally fire on every successful turn.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 14:53:07 -05:00
ejlewis bbea3f4473 feat(mystery): migration script and produced markdown content
Adds scripts/migrate-mystery-content.ts which reads rooms, items,
encounters, and endings from TypeScript source and emits byte-identical
markdown files under src/mystery/world/{rooms,items,encounters,endings}/.
Installs tsx as a devDep to support .ts imports across src/ during the
one-shot run.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-09 09:26:02 -05:00