Pure computeChips function (TDD, 4 tests) generates context-aware direction/item/encounter/meta chips from game state; chip-render.ts wires chips to DOM; terminal.ts calls refreshChips on init, each Enter dispatch, restart, and undo.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Gothic mystery, M-scope (18-22 rooms), authored TypeScript engine,
no LLM at runtime, fullscreen CRT terminal at /mystery, two themes
(amber + ANSI), context-aware mobile chips, auto-save to localStorage.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>