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@@ -12,7 +12,6 @@ Played at [halfstreet.io](https://halfstreet.io).
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- TypeScript engine — pure (no DOM, `Date`, `Math.random`, or console)
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- World content authored in markdown (rooms, items, encounters, endings) under `src/world/`
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- [Vitest](https://vitest.dev) for tests
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- Optional client error reporting via [GlitchTip](https://glitchtip.com) using `PUBLIC_GLITCHTIP_DSN`
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## Development
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@@ -23,9 +22,6 @@ npm run dev # local dev server
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npm run build # type-check + production build
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```
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To enable GlitchTip in the browser, set `PUBLIC_GLITCHTIP_DSN` in your environment before running or building the site.
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If you want deploy-aware grouping and readable stack traces, also set `PUBLIC_GLITCHTIP_RELEASE` at build time and upload the generated source maps for that same release.
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## Layout
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- `src/engine/` — parser, dispatcher, encounter logic
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