feat(mystery): migration script and produced markdown content
Adds scripts/migrate-mystery-content.ts which reads rooms, items,
encounters, and endings from TypeScript source and emits byte-identical
markdown files under src/mystery/world/{rooms,items,encounters,endings}/.
Installs tsx as a devDep to support .ts imports across src/ during the
one-shot run.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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---
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id: rat
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startsIn: "[[cellar-stair]]"
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initialPhase: lurking
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---
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## lurking
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A heavy rat watches you from the third step. Its eyes catch the light.
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## attack-rat-resolved
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You stamp. The rat squeals and is gone into the dark.
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## wait-stays
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The rat does not move. Neither do you.
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---
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id: bad
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whenFlags: {}
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---
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---
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id: true
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whenFlags:
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ratGone: true
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---
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You stand at the top of the stair. The thing below has settled. The door behind you opens, and outside, finally, is morning.
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---
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id: wrong
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whenFlags: {}
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---
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---
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id: lamp
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names: ["lamp", "oil lamp", "torch"]
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short: "an oil lamp"
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takeable: true
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initialState:
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lit: false
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---
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An iron oil lamp with a glass chimney. Currently unlit.
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---
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id: letter
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names: ["letter", "folded letter", "paper"]
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short: "a folded letter"
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takeable: true
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---
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A folded letter on yellowed paper. The hand is unfamiliar. It reads: "Come at once. The thing in the cellar is waking."
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---
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id: matches
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names: ["matches", "safety matches", "box"]
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short: "a box of safety matches"
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takeable: true
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---
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A small cardboard box of safety matches. Half-full.
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---
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id: cellar-stair
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title: "[ Cellar Stair ]"
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exitN: null
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exitS: null
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exitE: null
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exitW: "[[hallway]]"
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exitU: null
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exitD: null
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items: []
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encounter: "[[rat]]"
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---
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## first-visit
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The stair drops into wet stone. The hallway is west. Something at the bottom is breathing.
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## revisit
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The stair to the cellar.
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## examined
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The stairs are stone, slick with damp. You can hear water below, and something else.
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---
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id: foyer
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title: "[ Foyer ]"
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exitN: "[[hallway]]"
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exitS: null
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exitE: null
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exitW: null
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exitU: null
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exitD: null
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items:
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- "[[letter]]"
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encounter: null
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safe: true
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---
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## first-visit
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You stand in the foyer of a house you do not remember entering. The door behind you has closed without sound. A folded letter lies on a small table. A hallway leads north.
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## revisit
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The foyer. The door behind you is still closed.
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## examined
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A foyer with peeling paper. A small table holds nothing but the letter. The air smells of cold stone. A hallway leads north.
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---
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id: hallway
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title: "[ Hallway ]"
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exitN: null
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exitS: "[[foyer]]"
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exitE: "[[cellar-stair]]"
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exitW: null
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exitU: null
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exitD: null
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items:
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- "[[lamp]]"
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encounter: null
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---
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## first-visit
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A long hallway, lit by nothing. An iron oil lamp sits on a side table. The foyer is south. A stair descends east.
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## revisit
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The long hallway.
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## examined
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The hallway runs further than the house should be wide. The dust on the floor is undisturbed except where you have walked. The oil lamp is on the side table.
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