feat(mystery): add altered rooms and drunk sequence
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---
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id: drunk-stairs
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title: "[ Stairs ]"
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exitN: "[[drunk-hall]]"
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exitS: "[[drunk-cellar]]"
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exitE: null
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exitW: "[[drunk-door-loop]]"
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exitU: "[[drunk-landing]]"
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exitD: "[[drunk-hall]]"
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items: []
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encounter: null
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---
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## first-visit
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The stairs climb and descend with the same steps.
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The rail is cold on one side and warm on the other. Halfway along, a landing passes you without stopping.
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## revisit
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The stairs remember your feet badly.
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## examined
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Each tread is worn in the center. Some are worn on the underside too. The banister has been gripped hard enough to smooth the varnish away.
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