feat(mystery): add altered rooms and drunk sequence
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---
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id: drunk-landing
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title: "[ Landing ]"
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exitN: "[[drunk-cellar]]"
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exitS: "[[drunk-hall]]"
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exitE: "[[drunk-kitchen]]"
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exitW: "[[drunk-stairs]]"
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exitU: "[[drunk-door-loop]]"
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exitD: "[[drunk-hall]]"
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items: []
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encounter: "[[creaking-floorboard]]"
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---
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## first-visit
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The landing hangs in the dark without a staircase touching it.
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A floorboard complains under your weight, then answers from several feet away.
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## revisit
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The landing waits for the sound of your next step.
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## examined
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There is a narrow seam between two boards. Cold air moves through it in small spoken breaths.
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