feat(mystery): add altered rooms and drunk sequence
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@@ -2,7 +2,9 @@
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id: bedroom
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title: "[ Bedroom ]"
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exitN: null
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exitS: null
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exitS: "[[returned-nursery]]"
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exitSRequires: woofReturned
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exitSLockedText: "The south wall holds only wallpaper, faded to the color of old linen."
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exitE: "[[nursery]]"
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exitW: null
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exitU: "[[attic]]"
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