feat(mystery): add altered rooms and drunk sequence
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@@ -1,6 +1,13 @@
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---
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id: bad
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whenFlags:
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_never: true
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tookPhotograph: true
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---
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You take the photograph.
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The child in it is you.
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Behind you, on the stairs, someone has come up to meet you.
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You do not go down again.
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@@ -0,0 +1,17 @@
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---
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id: mercy
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whenFlags:
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nameSpoken: true
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woofReturned: true
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basiliskSpared: true
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burialRingPlaced: true
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familyResemblanceSeen: true
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---
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You remain in the vault until the lamp goes out.
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The house is quiet.
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Somewhere above, floorboards settle one final time.
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By morning, Halfstreet contains one fewer restless thing.
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@@ -0,0 +1,15 @@
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---
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id: replacement
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whenFlags:
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houseAcceptedYou: true
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rainRoomEntered: true
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hallwayShifted: true
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---
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You open the front door.
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Someone is standing at the gate outside.
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They look tired. Rain-darkened. Lost.
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After a moment, you understand they have arrived for you.
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@@ -1,7 +1,18 @@
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---
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id: true
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whenFlags:
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ratGone: true
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nameSpoken: true
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basiliskSpared: true
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burialRingPlaced: true
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familyResemblanceSeen: true
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---
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You stand at the top of the stair. The thing below has settled. The door behind you opens, and outside, finally, is morning.
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You stand in the vault. What is buried at Halfstreet is buried because it was loved, and grieved, and finally let go.
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You set the lamp beside it.
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You speak the name aloud.
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The house settles around you like a long exhalation.
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Outside, the road exists again.
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@@ -1,6 +1,15 @@
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---
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id: wrong
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whenFlags:
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_never: true
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disturbedVault: true
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---
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You disturb what should have remained untouched.
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The house rearranges itself around your leaving.
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Corridors repeat.
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Doors return you to themselves.
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The hallway grows longer.
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