feat(mystery): add altered rooms and drunk sequence
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---
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id: distant-steps
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startsIn: "[[wrong-hallway]]"
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initialPhase: approaching
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---
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## approaching
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The footsteps come closer without growing louder.
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They stop whenever you move.
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## wait-resolved
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You stand still.
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The steps pass through you with the cold, careful pressure of someone carrying a tray through a dark room. When they are gone, the hallway is shorter by one door.
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## wrong-verb
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The hallway lengthens. The footsteps begin again from farther away.
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## failed
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You turn back too quickly and find the parlor waiting with all its chairs facing you.
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