feat(mystery): add opening and main-floor content
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@@ -17,7 +17,11 @@ function ctxFor(state: GameState): ParserContext {
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if (item) visibleNouns.push({ id: inst.id, aliases: item.names })
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}
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if (room?.encounter) {
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visibleNouns.push({ id: room.encounter, aliases: [room.encounter] })
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const encounter = world.encounters[room.encounter]
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visibleNouns.push({
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id: room.encounter,
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aliases: [room.encounter, room.encounter.replace(/-/g, ' '), ...(encounter?.aliases ?? [])],
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})
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}
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return {
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knownItems: Object.keys(world.items),
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@@ -41,8 +45,8 @@ function play(commands: string[]): GameState {
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describe('playthrough — sample world', () => {
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it('reaches the rat-gone flag via the canonical command sequence', () => {
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const state = play([
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'take letter',
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'read letter', // verb is recognized but encounter takes priority elsewhere; here it's a no-op
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'n', // gate → foyer
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'n', // foyer → hallway
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'take lamp',
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'e', // hallway → cellar-stair (triggers rat encounter)
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@@ -55,11 +59,52 @@ describe('playthrough — sample world', () => {
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it('handles invalid moves gracefully', () => {
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const state = play([
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'go up', // foyer has no up exit
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'go up', // gate has no up exit
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'n',
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's',
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'flibbertigibbet', // unknown verb
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])
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expect(state.location).toBe('foyer')
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expect(state.location).toBe('outside-gate')
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})
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it('plays through the main-floor slice encounters', () => {
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const state = play([
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'n', // gate → foyer
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'n', // foyer → hallway
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'n', // hallway → dining-room
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'close curtains',
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'take candlestick',
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'n', // dining-room → conservatory
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'take shears',
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'cut vines with shears',
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's',
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'w', // dining-room → hallway
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'w', // hallway → smoking-room
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'take lighter',
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'uncover cage',
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'e',
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'd', // hallway → music-room
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'play note',
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'take tiny key',
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'n', // music-room → servants-passage
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'wait',
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'e', // servants-passage → laundry
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'wait',
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'take damp sheet',
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])
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expect(state.flags['window-guest.resolved']).toBe(true)
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expect(state.flags['ivy-figure.resolved']).toBe(true)
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expect(state.flags['covered-cage.resolved']).toBe(true)
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expect(state.flags['piano-echo.resolved']).toBe(true)
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expect(state.flags['breathing-wall.resolved']).toBe(true)
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expect(state.flags['linen-shape.resolved']).toBe(true)
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expect(state.inventory.map((i) => i.id)).toEqual(expect.arrayContaining([
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'candlestick',
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'pruning-shears',
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'silver-lighter',
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'music-box-key',
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'damp-sheet',
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]))
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})
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})
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