feat(engine): detect endings on every successful turn

After each state-mutating dispatch, evaluate world.endings in priority
order (true > wrong > bad). The first whose whenFlags are all satisfied
sets state.endedWith and appends a kind:'ending' transcript line. Once
ended, further dispatches return a "story has ended" narration.

Also update test-world fixtures and placeholder ending markdown files
to use whenFlags: { _never: true } instead of {} so that vacuously-true
empty flags don't accidentally fire on every successful turn.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-09 14:53:07 -05:00
parent 0d9db9bb55
commit 19d1efc586
5 changed files with 135 additions and 32 deletions
+78 -10
View File
@@ -122,7 +122,7 @@ describe('locked exits', () => {
'rusted-key': { id: 'rusted-key', names: ['rusted key', 'key'], short: 'a rusted key', long: '.', initialState: {}, takeable: true },
},
encounters: {},
endings: { true: { whenFlags: {}, narration: '' }, wrong: { whenFlags: {}, narration: '' }, bad: { whenFlags: {}, narration: '' } },
endings: { true: { whenFlags: { _never: true }, narration: '' }, wrong: { whenFlags: { _never: true }, narration: '' }, bad: { whenFlags: { _never: true }, narration: '' } },
}
}
@@ -225,9 +225,9 @@ describe('ambiguous → disambiguation flow', () => {
},
encounters: {},
endings: {
true: { whenFlags: {}, narration: '' },
wrong: { whenFlags: {}, narration: '' },
bad: { whenFlags: {}, narration: '' },
true: { whenFlags: { _never: true }, narration: '' },
wrong: { whenFlags: { _never: true }, narration: '' },
bad: { whenFlags: { _never: true }, narration: '' },
},
}
}
@@ -271,9 +271,9 @@ function readWorld(): World {
},
encounters: {},
endings: {
true: { whenFlags: {}, narration: '' },
wrong: { whenFlags: {}, narration: '' },
bad: { whenFlags: {}, narration: '' },
true: { whenFlags: { _never: true }, narration: '' },
wrong: { whenFlags: { _never: true }, narration: '' },
bad: { whenFlags: { _never: true }, narration: '' },
},
}
}
@@ -312,7 +312,7 @@ describe('light/extinguish verbs (implicit lighter)', () => {
rock: { id: 'rock', names: ['rock'], short: 'a rock', long: '.', initialState: {}, takeable: true },
},
encounters: {},
endings: { true: { whenFlags: {}, narration: '' }, wrong: { whenFlags: {}, narration: '' }, bad: { whenFlags: {}, narration: '' } },
endings: { true: { whenFlags: { _never: true }, narration: '' }, wrong: { whenFlags: { _never: true }, narration: '' }, bad: { whenFlags: { _never: true }, narration: '' } },
}
}
@@ -400,7 +400,7 @@ describe('light X with Y (explicit lighter)', () => {
rock: { id: 'rock', names: ['rock'], short: 'a rock', long: '.', initialState: {}, takeable: true },
},
encounters: {},
endings: { true: { whenFlags: {}, narration: '' }, wrong: { whenFlags: {}, narration: '' }, bad: { whenFlags: {}, narration: '' } },
endings: { true: { whenFlags: { _never: true }, narration: '' }, wrong: { whenFlags: { _never: true }, narration: '' }, bad: { whenFlags: { _never: true }, narration: '' } },
}
}
@@ -448,7 +448,7 @@ describe('use verb routing', () => {
rock: { id: 'rock', names: ['rock'], short: 'a rock', long: '.', initialState: {}, takeable: true },
},
encounters: {},
endings: { true: { whenFlags: {}, narration: '' }, wrong: { whenFlags: {}, narration: '' }, bad: { whenFlags: {}, narration: '' } },
endings: { true: { whenFlags: { _never: true }, narration: '' }, wrong: { whenFlags: { _never: true }, narration: '' }, bad: { whenFlags: { _never: true }, narration: '' } },
}
}
@@ -462,3 +462,71 @@ describe('use verb routing', () => {
expect(result.appended.at(-1)?.text).toBe("You can't think how to use that here.")
})
})
describe('ending detection', () => {
function makeWorld(): World {
return {
startingRoom: 'r',
startingInventory: [],
rooms: {
r: {
id: 'r',
title: '[ R ]',
descriptions: { firstVisit: '.', revisit: '.', examined: '.' },
exits: { n: 'r2' },
items: [],
},
r2: {
id: 'r2',
title: '[ R2 ]',
descriptions: { firstVisit: '.', revisit: '.', examined: '.' },
exits: {},
items: [],
},
},
items: {},
encounters: {},
endings: {
true: { whenFlags: { reachedR2: true }, narration: 'You stand at the top of the stair.' },
wrong: { whenFlags: {}, narration: 'You disturb what should not be disturbed.' },
bad: { whenFlags: { tookPhoto: true }, narration: 'The child in it is you.' },
},
}
}
it('sets endedWith and emits an ending line when flags match', () => {
const world = makeWorld()
let state = initialStateFor(world)
state = { ...state, flags: { reachedR2: true } }
const result = dispatch(state, { kind: 'verb-only', verb: 'wait' }, world)
expect(result.state.endedWith).toBe('true')
const last = result.appended.at(-1)!
expect(last.kind).toBe('ending')
expect(last.text).toBe('You stand at the top of the stair.')
})
it('honors priority order: true beats wrong beats bad', () => {
const world = makeWorld()
let state = initialStateFor(world)
state = { ...state, flags: { reachedR2: true } }
const result = dispatch(state, { kind: 'verb-only', verb: 'wait' }, world)
expect(result.state.endedWith).toBe('true')
})
it('rejects further input once ended', () => {
const world = makeWorld()
let state = initialStateFor(world)
state = { ...state, flags: { reachedR2: true } }
const ended = dispatch(state, { kind: 'verb-only', verb: 'wait' }, world).state
const result = dispatch(ended, { kind: 'verb-only', verb: 'wait' }, world)
expect(result.appended.at(-1)?.text).toBe('The story has ended. Type `restart` or `undo`.')
expect(result.state.location).toBe(ended.location)
})
it('does not fire on unknown turns (no state mutation)', () => {
const world = makeWorld()
const state = initialStateFor(world)
const result = dispatch(state, { kind: 'unknown', raw: 'fnord', reason: 'unknown-verb' }, world)
expect(result.state.endedWith).toBeNull()
})
})
+50 -17
View File
@@ -55,6 +55,34 @@ function setRoomFlag(state: GameState, roomId: string, key: string, value: strin
}
}
const ENDING_PRIORITY: ('true' | 'wrong' | 'bad')[] = ['true', 'wrong', 'bad']
function evaluateEndings(state: GameState, world: World): GameState | null {
if (state.endedWith) return null
for (const id of ENDING_PRIORITY) {
const ending = world.endings[id]
const flags = ending.whenFlags
let allMatch = true
for (const [k, v] of Object.entries(flags)) {
if (state.flags[k] !== v) { allMatch = false; break }
}
if (!allMatch) continue
return {
...state,
endedWith: id,
transcript: [...state.transcript, { kind: 'ending', text: ending.narration }],
}
}
return null
}
function withEndingCheck(result: DispatchResult, world: World): DispatchResult {
const updated = evaluateEndings(result.state, world)
if (!updated) return result
const endingLine: TranscriptLine = updated.transcript[updated.transcript.length - 1]!
return { state: updated, appended: [...result.appended, endingLine] }
}
export function dispatch(state: GameState, command: ParsedCommand, world: World): DispatchResult {
// Disambiguation reply: re-issue the original verb with the chosen target.
if (command.kind === 'disambiguation') {
@@ -70,6 +98,11 @@ export function dispatch(state: GameState, command: ParsedCommand, world: World)
)
}
// Once the game has ended, only restart/undo (handled by the UI) can clear state.
if (state.endedWith) {
return narrate(state, [{ kind: 'narration', text: 'The story has ended. Type `restart` or `undo`.' }])
}
if (command.kind === 'unknown') {
const text =
command.reason === 'unknown-verb' ? 'You consider the words, but they don\'t fit this place.'
@@ -83,7 +116,7 @@ export function dispatch(state: GameState, command: ParsedCommand, world: World)
}
if (command.kind === 'go') {
return handleGo(state, command.direction, world)
return withEndingCheck(handleGo(state, command.direction, world), world)
}
if (command.kind === 'ambiguous') {
@@ -101,9 +134,9 @@ export function dispatch(state: GameState, command: ParsedCommand, world: World)
}
if (command.kind === 'verb-only') {
if (command.verb === 'look') return handleLook(state, world)
if (command.verb === 'inventory') return handleInventory(state, world)
if (command.verb === 'wait') return narrate(state, [{ kind: 'narration', text: 'Time passes.' }])
if (command.verb === 'look') return withEndingCheck(handleLook(state, world), world)
if (command.verb === 'inventory') return withEndingCheck(handleInventory(state, world), world)
if (command.verb === 'wait') return withEndingCheck(narrate(state, [{ kind: 'narration', text: 'Time passes.' }]), world)
}
if (command.kind === 'verb-target') {
@@ -111,16 +144,16 @@ export function dispatch(state: GameState, command: ParsedCommand, world: World)
// Try the active encounter first — it may consume verbs like 'attack', 'hold'.
const encResult = applyVerbToEncounter(stateWithNoun, command, world)
if (encResult?.consumed) {
return { state: encResult.state, appended: encResult.lines }
return withEndingCheck({ state: encResult.state, appended: encResult.lines }, world)
}
if (command.verb === 'take') return handleTake(stateWithNoun, command.target.canonical, world)
if (command.verb === 'drop') return handleDrop(stateWithNoun, command.target.canonical, world)
if (command.verb === 'examine' || command.verb === 'look') return handleExamine(stateWithNoun, command.target.canonical, world)
if (command.verb === 'read') return handleRead(stateWithNoun, command.target.canonical, world)
if (command.verb === 'light') return handleLight(stateWithNoun, command.target.canonical, null, world)
if (command.verb === 'extinguish') return handleExtinguish(stateWithNoun, command.target.canonical, world)
if (command.verb === 'use') return narrate(stateWithNoun, [{ kind: 'narration', text: "You can't think how to use that here." }])
return narrate(stateWithNoun, [{ kind: 'narration', text: `You're not sure how to ${command.verb} that.` }])
if (command.verb === 'take') return withEndingCheck(handleTake(stateWithNoun, command.target.canonical, world), world)
if (command.verb === 'drop') return withEndingCheck(handleDrop(stateWithNoun, command.target.canonical, world), world)
if (command.verb === 'examine' || command.verb === 'look') return withEndingCheck(handleExamine(stateWithNoun, command.target.canonical, world), world)
if (command.verb === 'read') return withEndingCheck(handleRead(stateWithNoun, command.target.canonical, world), world)
if (command.verb === 'light') return withEndingCheck(handleLight(stateWithNoun, command.target.canonical, null, world), world)
if (command.verb === 'extinguish') return withEndingCheck(handleExtinguish(stateWithNoun, command.target.canonical, world), world)
if (command.verb === 'use') return withEndingCheck(narrate(stateWithNoun, [{ kind: 'narration', text: "You can't think how to use that here." }]), world)
return withEndingCheck(narrate(stateWithNoun, [{ kind: 'narration', text: `You're not sure how to ${command.verb} that.` }]), world)
}
if (command.kind === 'verb-target-prep') {
@@ -128,15 +161,15 @@ export function dispatch(state: GameState, command: ParsedCommand, world: World)
// Try the encounter first — it may consume verbs like 'cut vines with shears'.
const encResult = applyVerbToEncounter(stateWithNoun, command, world)
if (encResult?.consumed) {
return { state: encResult.state, appended: encResult.lines }
return withEndingCheck({ state: encResult.state, appended: encResult.lines }, world)
}
if (command.verb === 'light' && command.preposition === 'with') {
return handleLight(stateWithNoun, command.target.canonical, command.indirect.canonical, world)
return withEndingCheck(handleLight(stateWithNoun, command.target.canonical, command.indirect.canonical, world), world)
}
if (command.verb === 'use') {
return narrate(stateWithNoun, [{ kind: 'narration', text: "You can't think how to use that here." }])
return withEndingCheck(narrate(stateWithNoun, [{ kind: 'narration', text: "You can't think how to use that here." }]), world)
}
return narrate(stateWithNoun, [{ kind: 'narration', text: `You're not sure how to ${command.verb} that.` }])
return withEndingCheck(narrate(stateWithNoun, [{ kind: 'narration', text: `You're not sure how to ${command.verb} that.` }]), world)
}
return narrate(state, [{ kind: 'narration', text: 'Nothing happens.' }])
+3 -3
View File
@@ -61,9 +61,9 @@ const world: World = {
},
},
endings: {
true: { whenFlags: {}, narration: '' },
wrong: { whenFlags: {}, narration: '' },
bad: { whenFlags: {}, narration: '' },
true: { whenFlags: { _never: true }, narration: '' },
wrong: { whenFlags: { _never: true }, narration: '' },
bad: { whenFlags: { _never: true }, narration: '' },
},
}