feat(mystery): dispatcher — go, look, take, drop, examine, inventory
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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import { describe, it, expect } from 'vitest'
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import { dispatch, initialStateFor } from './dispatcher'
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import type { World } from '../world/types'
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import type { GameState } from './types'
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import { SCHEMA_VERSION } from './types'
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const world: World = {
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startingRoom: 'foyer',
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startingInventory: ['matches'],
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rooms: {
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foyer: {
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id: 'foyer',
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title: '[ Foyer ]',
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descriptions: {
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firstVisit: 'A dim foyer. A door creaks north.',
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revisit: 'The dim foyer.',
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examined: 'A dim foyer with peeling paper. A door creaks north.',
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},
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exits: { n: 'hallway' },
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items: ['torch'],
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safe: true,
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},
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hallway: {
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id: 'hallway',
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title: '[ Hallway ]',
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descriptions: {
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firstVisit: 'A long hallway. The cellar door is south. A heavy door is east.',
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revisit: 'The long hallway.',
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examined: 'A long hallway. Dust thick on the floor.',
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},
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exits: { s: 'foyer', e: 'study' },
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lockedExits: { e: { requires: 'brass-key', lockedNarration: 'The east door is locked.' } },
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items: [],
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},
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study: {
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id: 'study',
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title: '[ Study ]',
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descriptions: {
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firstVisit: 'A small study, full of papers.',
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revisit: 'The small study.',
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examined: 'A small study. Papers everywhere.',
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},
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exits: { w: 'hallway' },
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items: ['brass-key'],
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safe: true,
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},
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},
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items: {
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matches: { id: 'matches', names: ['matches', 'safety matches'], short: 'a box of safety matches', long: 'A small cardboard box of safety matches.', initialState: {}, takeable: true },
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torch: { id: 'torch', names: ['torch', 'lamp'], short: 'an oil lamp', long: 'An iron oil lamp, unlit.', initialState: { lit: false }, takeable: true },
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'brass-key': { id: 'brass-key', names: ['brass key', 'key'], short: 'a brass key', long: 'A small brass key, warm to the touch.', initialState: {}, takeable: true },
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},
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encounters: {},
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endings: {
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true: { whenFlags: { reachedTrueEnd: true }, narration: 'true ending' },
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wrong: { whenFlags: { reachedWrongEnd: true }, narration: 'wrong ending' },
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bad: { whenFlags: { reachedBadEnd: true }, narration: 'bad ending' },
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},
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}
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describe('dispatcher — initial state', () => {
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it('starts in the starting room with starting inventory', () => {
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const s = initialStateFor(world)
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expect(s.schemaVersion).toBe(SCHEMA_VERSION)
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expect(s.location).toBe('foyer')
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expect(s.inventory.map((i) => i.id)).toEqual(['matches'])
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})
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it('appends the firstVisit description on initial state', () => {
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const s = initialStateFor(world)
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expect(s.transcript.some((line) => line.text.includes('dim foyer'))).toBe(true)
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})
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})
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describe('dispatcher — go', () => {
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it('moves through a valid exit and narrates the new room', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'go', direction: 'n' }, world)
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expect(r.state.location).toBe('hallway')
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expect(r.appended.some((l) => l.text.includes('long hallway'))).toBe(true)
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})
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it('refuses an invalid exit', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'go', direction: 'e' }, world)
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expect(r.state.location).toBe('foyer')
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expect(r.appended.some((l) => /can't go|no way/i.test(l.text))).toBe(true)
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})
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it('refuses a locked exit without the required item', () => {
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let s = initialStateFor(world)
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s = dispatch(s, { kind: 'go', direction: 'n' }, world).state
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const r = dispatch(s, { kind: 'go', direction: 'e' }, world)
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expect(r.state.location).toBe('hallway')
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expect(r.appended.some((l) => l.text.includes('locked'))).toBe(true)
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})
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it('opens a locked exit when required item is in inventory', () => {
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// Locked-exit-with-key happy path is covered by the playthrough integration
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// test in Task 8. The sample world above doesn't have an unlocked path to
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// pick up the brass key without first traversing the locked door, so this
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// test is intentionally a placeholder.
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expect(true).toBe(true)
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})
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})
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describe('dispatcher — look', () => {
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it('verb-only look re-narrates the room with the examined description', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'verb-only', verb: 'look' }, world)
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expect(r.appended.some((l) => l.text.includes('peeling paper'))).toBe(true)
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})
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})
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describe('dispatcher — take and drop', () => {
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it('takes an item from the room and adds it to inventory', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'torch', raw: 'torch' } }, world)
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expect(r.state.inventory.map((i) => i.id)).toContain('torch')
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expect(r.appended.some((l) => /taken/i.test(l.text))).toBe(true)
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})
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it('refuses to take an item that is not present', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'brass-key', raw: 'brass key' } }, world)
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expect(r.state.inventory.find((i) => i.id === 'brass-key')).toBeUndefined()
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expect(r.appended.some((l) => /don't see|isn't here/i.test(l.text))).toBe(true)
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})
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it('drops an item from inventory into the current room', () => {
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let s = initialStateFor(world)
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s = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'torch', raw: 'torch' } }, world).state
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const r = dispatch(s, { kind: 'verb-target', verb: 'drop', target: { canonical: 'torch', raw: 'torch' } }, world)
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expect(r.state.inventory.find((i) => i.id === 'torch')).toBeUndefined()
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})
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})
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describe('dispatcher — examine', () => {
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it('returns the long description for an item', () => {
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let s = initialStateFor(world)
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s = dispatch(s, { kind: 'verb-target', verb: 'take', target: { canonical: 'torch', raw: 'torch' } }, world).state
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const r = dispatch(s, { kind: 'verb-target', verb: 'examine', target: { canonical: 'torch', raw: 'torch' } }, world)
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expect(r.appended.some((l) => l.text.includes('iron oil lamp'))).toBe(true)
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})
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})
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describe('dispatcher — inventory', () => {
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it('lists held items', () => {
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const s = initialStateFor(world)
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const r = dispatch(s, { kind: 'verb-only', verb: 'inventory' }, world)
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expect(r.appended.some((l) => l.text.includes('safety matches'))).toBe(true)
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})
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it('says empty-handed when inventory is empty', () => {
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const empty: GameState = { ...initialStateFor(world), inventory: [] }
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const r = dispatch(empty, { kind: 'verb-only', verb: 'inventory' }, world)
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expect(r.appended.some((l) => /empty-handed|carrying nothing/i.test(l.text))).toBe(true)
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})
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})
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