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import { describe , it , expect } from 'vitest'
import { dispatch , initialStateFor } from './dispatcher'
import type { World } from '../world/types'
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import type { GameState , ParsedCommand } from './types'
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import { SCHEMA_VERSION } from './types'
const world : World = {
startingRoom : 'foyer' ,
startingInventory : [ 'matches' ] ,
rooms : {
foyer : {
id : 'foyer' ,
title : '[ Foyer ]' ,
descriptions : {
firstVisit : 'A dim foyer. A door creaks north.' ,
revisit : 'The dim foyer.' ,
examined : 'A dim foyer with peeling paper. A door creaks north.' ,
} ,
exits : { n : 'hallway' } ,
items : [ 'torch' ] ,
safe : true ,
} ,
hallway : {
id : 'hallway' ,
title : '[ Hallway ]' ,
descriptions : {
firstVisit : 'A long hallway. The cellar door is south. A heavy door is east.' ,
revisit : 'The long hallway.' ,
examined : 'A long hallway. Dust thick on the floor.' ,
} ,
exits : { s : 'foyer' , e : 'study' } ,
lockedExits : { e : { requires : 'brass-key' , lockedNarration : 'The east door is locked.' } } ,
items : [ ] ,
} ,
study : {
id : 'study' ,
title : '[ Study ]' ,
descriptions : {
firstVisit : 'A small study, full of papers.' ,
revisit : 'The small study.' ,
examined : 'A small study. Papers everywhere.' ,
} ,
exits : { w : 'hallway' } ,
items : [ 'brass-key' ] ,
safe : true ,
} ,
} ,
items : {
matches : { id : 'matches' , names : [ 'matches' , 'safety matches' ] , short : 'a box of safety matches' , long : 'A small cardboard box of safety matches.' , initialState : { } , takeable : true } ,
torch : { id : 'torch' , names : [ 'torch' , 'lamp' ] , short : 'an oil lamp' , long : 'An iron oil lamp, unlit.' , initialState : { lit : false } , takeable : true } ,
'brass-key' : { id : 'brass-key' , names : [ 'brass key' , 'key' ] , short : 'a brass key' , long : 'A small brass key, warm to the touch.' , initialState : { } , takeable : true } ,
} ,
encounters : { } ,
endings : {
true : { whenFlags : { reachedTrueEnd : true } , narration : 'true ending' } ,
wrong : { whenFlags : { reachedWrongEnd : true } , narration : 'wrong ending' } ,
bad : { whenFlags : { reachedBadEnd : true } , narration : 'bad ending' } ,
} ,
}
describe ( 'dispatcher — initial state' , ( ) = > {
it ( 'starts in the starting room with starting inventory' , ( ) = > {
const s = initialStateFor ( world )
expect ( s . schemaVersion ) . toBe ( SCHEMA_VERSION )
expect ( s . location ) . toBe ( 'foyer' )
expect ( s . inventory . map ( ( i ) = > i . id ) ) . toEqual ( [ 'matches' ] )
} )
it ( 'appends the firstVisit description on initial state' , ( ) = > {
const s = initialStateFor ( world )
expect ( s . transcript . some ( ( line ) = > line . text . includes ( 'dim foyer' ) ) ) . toBe ( true )
} )
} )
describe ( 'dispatcher — go' , ( ) = > {
it ( 'moves through a valid exit and narrates the new room' , ( ) = > {
const s = initialStateFor ( world )
const r = dispatch ( s , { kind : 'go' , direction : 'n' } , world )
expect ( r . state . location ) . toBe ( 'hallway' )
expect ( r . appended . some ( ( l ) = > l . text . includes ( 'long hallway' ) ) ) . toBe ( true )
} )
it ( 'refuses an invalid exit' , ( ) = > {
const s = initialStateFor ( world )
const r = dispatch ( s , { kind : 'go' , direction : 'e' } , world )
expect ( r . state . location ) . toBe ( 'foyer' )
expect ( r . appended . some ( ( l ) = > /can't go|no way/i . test ( l . text ) ) ) . toBe ( true )
} )
it ( 'refuses a locked exit without the required item' , ( ) = > {
let s = initialStateFor ( world )
s = dispatch ( s , { kind : 'go' , direction : 'n' } , world ) . state
const r = dispatch ( s , { kind : 'go' , direction : 'e' } , world )
expect ( r . state . location ) . toBe ( 'hallway' )
expect ( r . appended . some ( ( l ) = > l . text . includes ( 'locked' ) ) ) . toBe ( true )
} )
it ( 'opens a locked exit when required item is in inventory' , ( ) = > {
// Locked-exit-with-key happy path is covered by the playthrough integration
// test in Task 8. The sample world above doesn't have an unlocked path to
// pick up the brass key without first traversing the locked door, so this
// test is intentionally a placeholder.
expect ( true ) . toBe ( true )
} )
} )
describe ( 'dispatcher — look' , ( ) = > {
it ( 'verb-only look re-narrates the room with the examined description' , ( ) = > {
const s = initialStateFor ( world )
const r = dispatch ( s , { kind : 'verb-only' , verb : 'look' } , world )
expect ( r . appended . some ( ( l ) = > l . text . includes ( 'peeling paper' ) ) ) . toBe ( true )
} )
} )
describe ( 'dispatcher — take and drop' , ( ) = > {
it ( 'takes an item from the room and adds it to inventory' , ( ) = > {
const s = initialStateFor ( world )
const r = dispatch ( s , { kind : 'verb-target' , verb : 'take' , target : { canonical : 'torch' , raw : 'torch' } } , world )
expect ( r . state . inventory . map ( ( i ) = > i . id ) ) . toContain ( 'torch' )
expect ( r . appended . some ( ( l ) = > /taken/i . test ( l . text ) ) ) . toBe ( true )
} )
it ( 'refuses to take an item that is not present' , ( ) = > {
const s = initialStateFor ( world )
const r = dispatch ( s , { kind : 'verb-target' , verb : 'take' , target : { canonical : 'brass-key' , raw : 'brass key' } } , world )
expect ( r . state . inventory . find ( ( i ) = > i . id === 'brass-key' ) ) . toBeUndefined ( )
expect ( r . appended . some ( ( l ) = > /don't see|isn't here/i . test ( l . text ) ) ) . toBe ( true )
} )
it ( 'drops an item from inventory into the current room' , ( ) = > {
let s = initialStateFor ( world )
s = dispatch ( s , { kind : 'verb-target' , verb : 'take' , target : { canonical : 'torch' , raw : 'torch' } } , world ) . state
const r = dispatch ( s , { kind : 'verb-target' , verb : 'drop' , target : { canonical : 'torch' , raw : 'torch' } } , world )
expect ( r . state . inventory . find ( ( i ) = > i . id === 'torch' ) ) . toBeUndefined ( )
} )
} )
describe ( 'dispatcher — examine' , ( ) = > {
it ( 'returns the long description for an item' , ( ) = > {
let s = initialStateFor ( world )
s = dispatch ( s , { kind : 'verb-target' , verb : 'take' , target : { canonical : 'torch' , raw : 'torch' } } , world ) . state
const r = dispatch ( s , { kind : 'verb-target' , verb : 'examine' , target : { canonical : 'torch' , raw : 'torch' } } , world )
expect ( r . appended . some ( ( l ) = > l . text . includes ( 'iron oil lamp' ) ) ) . toBe ( true )
} )
} )
describe ( 'dispatcher — inventory' , ( ) = > {
it ( 'lists held items' , ( ) = > {
const s = initialStateFor ( world )
const r = dispatch ( s , { kind : 'verb-only' , verb : 'inventory' } , world )
expect ( r . appended . some ( ( l ) = > l . text . includes ( 'safety matches' ) ) ) . toBe ( true )
} )
it ( 'says empty-handed when inventory is empty' , ( ) = > {
const empty : GameState = { . . . initialStateFor ( world ) , inventory : [ ] }
const r = dispatch ( empty , { kind : 'verb-only' , verb : 'inventory' } , world )
expect ( r . appended . some ( ( l ) = > /empty-handed|carrying nothing/i . test ( l . text ) ) ) . toBe ( true )
} )
} )
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describe ( 'ambiguous → disambiguation flow' , ( ) = > {
function makeAmbiguousWorld ( ) : World {
return {
startingRoom : 'r' ,
startingInventory : [ ] ,
rooms : {
r : {
id : 'r' ,
title : '[ R ]' ,
descriptions : { firstVisit : 'r' , revisit : 'r' , examined : 'r' } ,
exits : { } ,
items : [ 'iron-key' , 'brass-key' ] ,
} ,
} ,
items : {
'iron-key' : { id : 'iron-key' , names : [ 'key' , 'iron key' ] , short : 'an iron key' , long : '.' , initialState : { } , takeable : true } ,
'brass-key' : { id : 'brass-key' , names : [ 'key' , 'brass key' ] , short : 'a brass key' , long : '.' , initialState : { } , takeable : true } ,
} ,
encounters : { } ,
endings : {
true : { whenFlags : { } , narration : '' } ,
wrong : { whenFlags : { } , narration : '' } ,
bad : { whenFlags : { } , narration : '' } ,
} ,
}
}
it ( 'sets pendingDisambiguation and prompts when the parser returns ambiguous' , ( ) = > {
const world = makeAmbiguousWorld ( )
const state = initialStateFor ( world )
const cmd : ParsedCommand = {
kind : 'ambiguous' , verb : 'take' , rawNoun : 'key' , candidates : [ 'iron-key' , 'brass-key' ] ,
}
const result = dispatch ( state , cmd , world )
expect ( result . state . pendingDisambiguation ) . toEqual ( {
verb : 'take' ,
candidates : [ 'iron-key' , 'brass-key' ] ,
prompt : 'Which key — an iron key, or a brass key?' ,
} )
expect ( result . appended [ 0 ] ? . text ) . toBe ( 'Which key — an iron key, or a brass key?' )
} )
it ( 'handles a single-word disambiguation reply by re-issuing the verb' , ( ) = > {
const world = makeAmbiguousWorld ( )
let state = initialStateFor ( world )
state = {
. . . state ,
pendingDisambiguation : { verb : 'take' , candidates : [ 'iron-key' , 'brass-key' ] , prompt : '...' } ,
}
const result = dispatch ( state , { kind : 'disambiguation' , chosen : 'iron-key' } , world )
expect ( result . state . pendingDisambiguation ) . toBeNull ( )
expect ( result . state . inventory . find ( ( i ) = > i . id === 'iron-key' ) ) . toBeDefined ( )
} )
} )
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function readWorld ( ) : World {
return {
startingRoom : 'r' ,
startingInventory : [ ] ,
rooms : { r : { id : 'r' , title : '[ R ]' , descriptions : { firstVisit : '.' , revisit : '.' , examined : '.' } , exits : { } , items : [ ] } } ,
items : {
letter : { id : 'letter' , names : [ 'letter' ] , short : 'a letter' , long : 'A letter.' , initialState : { } , takeable : true , readable : true , readableText : 'You loved Halfstreet, the letter says.' } ,
rock : { id : 'rock' , names : [ 'rock' ] , short : 'a rock' , long : 'A rock.' , initialState : { } , takeable : true } ,
} ,
encounters : { } ,
endings : {
true : { whenFlags : { } , narration : '' } ,
wrong : { whenFlags : { } , narration : '' } ,
bad : { whenFlags : { } , narration : '' } ,
} ,
}
}
describe ( 'read verb' , ( ) = > {
it ( 'narrates readableText for a readable item in inventory' , ( ) = > {
const world = readWorld ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [ { id : 'letter' , state : { } } ] }
const result = dispatch ( state , {
kind : 'verb-target' , verb : 'read' , target : { canonical : 'letter' , raw : 'letter' } ,
} , world )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( 'You loved Halfstreet, the letter says.' )
} )
it ( 'errors politely on non-readable items' , ( ) = > {
const world = readWorld ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [ { id : 'rock' , state : { } } ] }
const result = dispatch ( state , {
kind : 'verb-target' , verb : 'read' , target : { canonical : 'rock' , raw : 'rock' } ,
} , world )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( "There's nothing to read on it." )
} )
} )
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describe ( 'light/extinguish verbs (implicit lighter)' , ( ) = > {
function w ( ) : World {
return {
startingRoom : 'r' ,
startingInventory : [ ] ,
rooms : { r : { id : 'r' , title : '[ R ]' , descriptions : { firstVisit : '.' , revisit : '.' , examined : '.' } , exits : { } , items : [ ] } } ,
items : {
lamp : { id : 'lamp' , names : [ 'lamp' ] , short : 'an oil lamp' , long : '.' , initialState : { lit : false } , takeable : true , lightable : true , litText : 'The wick catches.' , extinguishedText : 'The flame dies.' } ,
matches : { id : 'matches' , names : [ 'matches' ] , short : 'a matchbook' , long : '.' , initialState : { } , takeable : true , lighter : true , lighterUses : 2 , lighterEmptyText : 'The book is empty.' } ,
rock : { id : 'rock' , names : [ 'rock' ] , short : 'a rock' , long : '.' , initialState : { } , takeable : true } ,
} ,
encounters : { } ,
endings : { true : { whenFlags : { } , narration : '' } , wrong : { whenFlags : { } , narration : '' } , bad : { whenFlags : { } , narration : '' } } ,
}
}
it ( 'lights a lamp using the matchbook implicitly' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [
{ id : 'lamp' , state : { lit : false } } ,
{ id : 'matches' , state : { uses : 2 } } ,
] }
const result = dispatch ( state , { kind : 'verb-target' , verb : 'light' , target : { canonical : 'lamp' , raw : 'lamp' } } , world )
expect ( result . state . inventory . find ( ( i ) = > i . id === 'lamp' ) ? . state [ 'lit' ] ) . toBe ( true )
expect ( result . state . inventory . find ( ( i ) = > i . id === 'matches' ) ? . state [ 'uses' ] ) . toBe ( 1 )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( 'The wick catches.' )
} )
it ( 'refuses when the target is already lit' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [
{ id : 'lamp' , state : { lit : true } } ,
{ id : 'matches' , state : { uses : 2 } } ,
] }
const result = dispatch ( state , { kind : 'verb-target' , verb : 'light' , target : { canonical : 'lamp' , raw : 'lamp' } } , world )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( "It's already lit." )
} )
it ( 'refuses when no lighter is in inventory' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [ { id : 'lamp' , state : { lit : false } } ] }
const result = dispatch ( state , { kind : 'verb-target' , verb : 'light' , target : { canonical : 'lamp' , raw : 'lamp' } } , world )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( 'You have nothing to light it with.' )
} )
it ( 'refuses when the target is not lightable' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [ { id : 'rock' , state : { } } , { id : 'matches' , state : { uses : 2 } } ] }
const result = dispatch ( state , { kind : 'verb-target' , verb : 'light' , target : { canonical : 'rock' , raw : 'rock' } } , world )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( "You can't light that." )
} )
it ( 'emits the lighter-empty message when matches reach 0' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [
{ id : 'lamp' , state : { lit : false } } ,
{ id : 'matches' , state : { uses : 1 } } ,
] }
const result = dispatch ( state , { kind : 'verb-target' , verb : 'light' , target : { canonical : 'lamp' , raw : 'lamp' } } , world )
expect ( result . state . inventory . find ( ( i ) = > i . id === 'matches' ) ? . state [ 'uses' ] ) . toBe ( 0 )
const texts = result . appended . map ( ( l ) = > l . text )
expect ( texts ) . toContain ( 'The wick catches.' )
expect ( texts ) . toContain ( 'The book is empty.' )
} )
it ( 'extinguishes a lit lamp' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [ { id : 'lamp' , state : { lit : true } } ] }
const result = dispatch ( state , { kind : 'verb-target' , verb : 'extinguish' , target : { canonical : 'lamp' , raw : 'lamp' } } , world )
expect ( result . state . inventory . find ( ( i ) = > i . id === 'lamp' ) ? . state [ 'lit' ] ) . toBe ( false )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( 'The flame dies.' )
} )
it ( "refuses to extinguish what isn't lit" , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [ { id : 'lamp' , state : { lit : false } } ] }
const result = dispatch ( state , { kind : 'verb-target' , verb : 'extinguish' , target : { canonical : 'lamp' , raw : 'lamp' } } , world )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( "It isn't lit." )
} )
} )
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describe ( 'light X with Y (explicit lighter)' , ( ) = > {
function w ( ) : World {
return {
startingRoom : 'r' ,
startingInventory : [ ] ,
rooms : { r : { id : 'r' , title : '[ R ]' , descriptions : { firstVisit : '.' , revisit : '.' , examined : '.' } , exits : { } , items : [ ] } } ,
items : {
lamp : { id : 'lamp' , names : [ 'lamp' ] , short : 'an oil lamp' , long : '.' , initialState : { lit : false } , takeable : true , lightable : true , litText : 'The wick catches.' , extinguishedText : 'The flame dies.' } ,
matches : { id : 'matches' , names : [ 'matches' ] , short : 'a matchbook' , long : '.' , initialState : { } , takeable : true , lighter : true , lighterUses : 2 , lighterEmptyText : 'The book is empty.' } ,
rock : { id : 'rock' , names : [ 'rock' ] , short : 'a rock' , long : '.' , initialState : { } , takeable : true } ,
} ,
encounters : { } ,
endings : { true : { whenFlags : { } , narration : '' } , wrong : { whenFlags : { } , narration : '' } , bad : { whenFlags : { } , narration : '' } } ,
}
}
it ( 'lights with the explicit instrument' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [
{ id : 'lamp' , state : { lit : false } } ,
{ id : 'matches' , state : { uses : 2 } } ,
] }
const result = dispatch ( state , {
kind : 'verb-target-prep' , verb : 'light' ,
target : { canonical : 'lamp' , raw : 'lamp' } ,
preposition : 'with' ,
indirect : { canonical : 'matches' , raw : 'matches' } ,
} , world )
expect ( result . state . inventory . find ( ( i ) = > i . id === 'lamp' ) ? . state [ 'lit' ] ) . toBe ( true )
expect ( result . state . inventory . find ( ( i ) = > i . id === 'matches' ) ? . state [ 'uses' ] ) . toBe ( 1 )
} )
it ( 'refuses when the named instrument is not a lighter' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [
{ id : 'lamp' , state : { lit : false } } ,
{ id : 'rock' , state : { } } ,
] }
const result = dispatch ( state , {
kind : 'verb-target-prep' , verb : 'light' ,
target : { canonical : 'lamp' , raw : 'lamp' } ,
preposition : 'with' ,
indirect : { canonical : 'rock' , raw : 'rock' } ,
} , world )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( "That isn't going to help." )
} )
} )
describe ( 'use verb routing' , ( ) = > {
function w ( ) : World {
return {
startingRoom : 'r' ,
startingInventory : [ ] ,
rooms : { r : { id : 'r' , title : '[ R ]' , descriptions : { firstVisit : '.' , revisit : '.' , examined : '.' } , exits : { } , items : [ ] } } ,
items : {
rock : { id : 'rock' , names : [ 'rock' ] , short : 'a rock' , long : '.' , initialState : { } , takeable : true } ,
} ,
encounters : { } ,
endings : { true : { whenFlags : { } , narration : '' } , wrong : { whenFlags : { } , narration : '' } , bad : { whenFlags : { } , narration : '' } } ,
}
}
it ( 'falls back when no encounter consumes use' , ( ) = > {
const world = w ( )
let state = initialStateFor ( world )
state = { . . . state , inventory : [ { id : 'rock' , state : { } } ] }
const result = dispatch ( state , {
kind : 'verb-target' , verb : 'use' , target : { canonical : 'rock' , raw : 'rock' } ,
} , world )
expect ( result . appended . at ( - 1 ) ? . text ) . toBe ( "You can't think how to use that here." )
} )
} )