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halfstreet/src/world/encounters/rat.md
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---
id: rat
startsIn: "[[cellar-stair]]"
initialPhase: lurking
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onResolved:
setFlags:
ratGone: true
defaultWrongVerbNarration: wrong-verb
phases:
lurking:
description: lurking
transitions:
- verb: attack
target: rat
chipLabel: ATTACK RAT
chipCommand: attack rat
narration: attack-rat-resolved
to: resolved
- verb: wait
chipLabel: WAIT
narration: wait-stays
to: lurking
---
## lurking
A heavy rat watches you from the third step. Its eyes catch the light.
## attack-rat-resolved
You stamp. The rat squeals and is gone into the dark.
## wait-stays
The rat does not move. Neither do you.
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## wrong-verb
The rat watches.