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halfstreet/src/world/rooms/cellar-stair.md
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---
id: cellar-stair
title: "[ Cellar Stair ]"
exitN: null
exitS: null
exitE: null
exitW: "[[hallway]]"
exitU: null
exitD: null
items: []
encounter: "[[rat]]"
---
## first-visit
The stair drops into wet stone. The hallway is west. Something at the bottom is breathing.
## revisit
The stair to the cellar.
## examined
The stairs are stone, slick with damp. You can hear water below, and something else.