---
id: drunk-kitchen
title: "[ Kitchen ]"
exitN: "[[drunk-landing]]"
exitS: "[[drunk-door-loop]]"
exitE: "[[drunk-hall]]"
exitW: "[[drunk-cellar]]"
exitU: null
exitD: "[[drunk-stairs]]"
items: []
encounter: null
---

## first-visit
The kitchen has no stove. It has three sinks, all running.

Steam gathers near the ceiling and lowers itself in slow sheets. Something knocks once from inside a cupboard, politely.

## revisit
The kitchen pours water into itself.

## examined
Pots hang where windows should be. The counter is wet. A corkscrew turns in a small circle by itself and leaves no mark on the wood.
