---
id: wrong-hallway
title: "[ Hallway ]"
exitN: "[[rain-room]]"
exitNRequires: distantStepsPassed
exitNLockedText: "The hallway lengthens ahead of you. Something is still walking there."
exitS: "[[parlor]]"
exitE: null
exitW: null
exitU: null
exitD: null
items: []
encounter: "[[distant-steps]]"
---

## first-visit
The hallway is longer now.

The wallpaper repeats in small mistakes: vine, gate, hand, vine, gate, hand. Doors stand where no doors stood before, but each knob turns into the same cold brass.

Footsteps approach from the far end.

## revisit
The wrong hallway has kept its length for you.

## examined
The boards bend slightly under your weight, though the footsteps ahead do not touch them. A rain-smell waits north, thin and steady.
