---
id: parlor
title: "[ Parlor ]"
exitN: "[[study]]"
exitS: "[[wrong-hallway]]"
exitSRequires: hallwayShifted
exitSLockedText: "The chairs face that wall with great expectation, but the room has not yet made a door there."
exitE: null
exitW: null
exitU: "[[stair-up]]"
exitD: "[[hallway]]"
items:
  - "[[grandfather-clock]]"
encounter: null
safe: true
---

## first-visit
The parlor has been set for company that never arrives. The chairs are drawn a little too far apart, as if the people meant to speak and then forgot what they had meant to say.

A stopped clock stands against the north wall. The study lies beyond it. The hallway is below.

A staircase rises where the corner should be.

## revisit
The parlor keeps its arrangement.

## examined
Dust gathers on the chair arms, not on the seats. Something in the room has been touched often. The grandfather clock shows no hour you can name.
