---
id: drunk-cellar
title: "[ Cellar ]"
exitN: "[[drunk-stairs]]"
exitS: "[[drunk-hall]]"
exitE: "[[drunk-door-loop]]"
exitW: null
exitU: "[[drunk-kitchen]]"
exitD: "[[drunk-cellar]]"
items: []
encounter: null
---

## first-visit
The cellar smells of earth, bottles, and hair singed by a candle.

The ceiling is too low until you stoop, then too high. Shelves line the walls with jars that hold only dark.

## revisit
The cellar keeps its dark in jars.

## examined
The floor slopes toward a drain that is not at the lowest point. The jars have labels, but the ink runs away from your eyes.
